As a Technical Artist Intern, you will support the animation and mocap pipelines for Unreal Projects.
●Animation Tooling & Pipeline:
Support the creation and maintenance of Control Rig, Animation Blueprints, and State Machines in Unreal Engine.
Document new tools and procedures to assist the animation team.
●Motion Capture Studio Support:
Help process and validate mocap data for handoff to the animation team.
Support retargeting workflows, including MetaHuman and custom character rigs.
●Engine Integration
Integrate animation assets into Unreal Engine while maintaining performance and memory budgets.
(1) Currently pursuing a degree in Game Design, Computer Science, Digital Art, or a related field.
(2) Unreal Engine Mastery: You have a working knowledge of the UE5 animation ecosystem (IK Rig, Retargeters, Sequencer).
(3) Rigging Fundamentals: You understand joints, skinning, and how a character should deform.
(4) Communication & Collaboration: Ability to collaborate effectively with cross-functional, international teams across different time zones.
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.