Sony pictures imageworks

Software Engineer - Rigging

Vancouver, British Columbia, Canada Full Time

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Job Summary:

We are seeking a highly motivated mid-level Software Engineer to drive the development and ongoing support of our Rigging pipeline. The ideal candidate is a strong coder, skilled investigator, and effective communicator, eager to collaborate on projects of varying size with a critical emphasis on meeting time-sensitive production needs. 

Candidates must possess robust technical skills and enjoy collaboration with engineers, TDs, and artists. This role requires comfort working with minimal supervision or alongside a Lead Engineer in an environment where production demands can rapidly shift priorities.

What You'll Do:

  • Develop and support the Rigging pipeline, core systems, tools, and plugins.
  • Improve efficiency across the Rigging, Animation, and Development teams by creating and implementing new pipeline systems, tools, and optimized workflows.
  • Systematically triage, reproduce, and resolve incoming issues, bugs, and new feature requests in collaboration with Rigging dept., Show Rigging team, and senior engineers.
  • Analyze common and chronic production issues, evaluate solutions with users, and propose recommendations for elegant technical improvements.
  • Test and coordinate new updates with testers before they are deployed onto production shows.
  • Contribute to Testing, Code Review, and Quality Analysis (QA) processes.
  • Create and maintain comprehensive user documentation and team documentation.

What You Bring:

  • 3-5 years of experience as a Rigging TD, pipeline engineer, or software developer.
  • Demonstrated experience supporting and developing rigging and/or pipeline tools.
  • Expertise in Python, including practical experience with UI toolkits like PyQt/PySide.
  • Proficiency in C++.
  • Solid experience with the Maya API and developing Maya plugins.
  • Working experience with Linux operating systems.
  • Strong problem-solving skills and the ability to systematically break down complex issues to isolate the root cause.
  • Experience with test-driven development (TDD) workflows.
  • Capability to manage and deliver on multiple competing priorities with little supervision.
  • Excellence in working with others in a team environment.
  • Excellent verbal and written communication skills.
  • Experience with Agile/Scrum methodologies.
  • A Degree in Computer Science or equivalent technical qualification.

The anticipated base salary for this position is within the range of $79,800.00 - $119,000/annually. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

We value unique perspectives, and want diverse, unique talent to work with us.  We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.