As an experienced Developer Technology Engineer, you will play a pivotal role in shaping the future of Intel's cutting-edge graphics and computing technology. Working at the forefront of innovation, you will work with game developers to enable Intel GPU and CPU technologies contributing to solutions that impact millions of gamers worldwide. This role offers opportunities to work on high-end video games and game engines, modern graphics APIs, device drivers, as well as tools and technologies vital for optimizing and productizing Intel GPUs, CPUs, and graphics software solutions. Your contributions will drive quality, performance, and innovation, empowering developers and enhancing the user experience across the video games ecosystem.
Key Responsibilities
- Work with game developers to improve reliability, quality, and performance of game titles on Intel products to improve customer and developer experiences by engaging with independent software developers (ISVs) to integrate features, resolve technical issues, and apply best practices for working on Intel hardware.
- Collaborate with driver, feature development, and hardware teams to resolve technical issues, drive innovative solutions to improve performance, enhance quality, and represent developers' requests for future hardware and software development.
- Debug and optimize game code/game engines, graphics and compute shaders, APIs, feature integrations, and tools for reliability, enhanced performance, and visual fidelity on Intel CPU and GPU products.
- Drive feature integrations and support developer tools necessary for profiling, debugging, and optimizing graphics solutions.
- Develop supportive documentation and materials to promote best practices while developing for Intel hardware.
- Represent Intel at game developer related conferences through technological discussions and presentations.
Behavioral traits:
• Excellent communication skills. You will communicate with game developers, rendering engineers, internal driver teams, developer relationship managers, hardware engineers and potentially other external partners.
Minimum qualifications are required to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications:
• 5+ years working on game technologies for GPU and/or CPU
• At least 5 years of Experience with modern game engine architecture, rendering pipelines, techniques, and technologies
• Working knowledge of profiling tools used by game developers on Windows including PIX, RenderDoc, WPA, and GPUView
• Fluency and ability to program in HLSL and C/C++
• At least 5 years of Experience using the latest DirectX 12 features
• At least 5 years of Experience reporting bugs, entering them such that others can reproduce them, and the ability to follow them through until resolution
• Driven to learn new skills and take on challenging tasks
Preferred Qualifications:
• Working knowledge of Vulkan, GLSL, nSight, Windows architecture, x86 architecture
• Understanding of the game development lifecycle
• Experience creating and productizing new technologies and tools
• Experience optimizing Unreal engine
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.
Annual Salary Range for jobs which could be performed in the US: $201,580.00-284,580.00 USD
The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
Work Model for this Role
This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. However, you must live and work from the country specified in the job posting, in which Intel has a legal presence. Due to legal regulations, remote work from any other country is unfortunately not permitted. * Job posting details (such as work model, location or time type) are subject to change.The application window for this job posting is expected to end by 05/07/2026*
ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.