Job Posting Title:
Senior Creature Technical Director - Expression of InterestReq ID:
10144787Job Description:
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
We are looking for an outstanding artist to join our Creature team. As a Senior Creature Technical Director (TD), you will be responsible for the creation of high quality character and creature rigs and simulations, using various software technologies. Senior Creature TDs at ILM are able troubleshoot complicated creature issues, collaborate with their peers and produce high quality work under the direction and support of their supervisors, and help mentor junior artists.
At ILM, we believe a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you’re looking for!
ILM strives to be an inclusive environment, and the Creature team embraces promising individuals with a variety backgrounds and experiences.
Build high quality, hero creature rigging and skinning in Maya
Set up and run cloth, hair, rigid body, crowd, muscle simulations
Troubleshoot creature rigging and pipeline issues for artists in other departments
Mentor junior character artists and help them develop their skills
Script utilities/tools/plug-ins in Maya
Participate in reviews, dailies, and department meetings as needed
Special projects as necessary
5+ years meaningful professional experience and a Bachelor's degree in computer graphics, fine arts, design, or photography, or related field; or, an equivalent combination of education and experience
Experience as Maya rigger for assets in digital animation, visual effects, games, or commercials
Experience setting up and running a variety of simulation shotwork
Knowledge of anatomy and enveloping
Positive demeanour and a phenomenal teammate, with good interpersonal and communication skills
Proficiency with Linux, Maya, and Houdini
Experience with python scripting
Ability to learn quickly and assimilate new information
Nice to have: C++, basic proficiency in another subject area such as modelling, texture, lighting, or animation
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
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The hiring range for this position in Vancouver is C$112,200 to C$143,600 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.Job Posting Segment:
ILM VancouverJob Posting Primary Business:
ILM VancouverPrimary Job Posting Category:
Rigging - StudiosEmployment Type:
Full timePrimary City, State, Region, Postal Code:
Vancouver, BC, CanadaAlternate City, State, Region, Postal Code:
Date Posted:
2026-03-03