As a Principal Technical Animator at Cloud Chamber you’ll join a group of talented developers to expertly craft realistic, expressive character rigs and pipelines. In this role, you’ll use your extensive background in rigging and technical animation to collaborate with the animation and programming teams and push forward the creative vision and technical boundaries of the project. Your main objective in this role is to solve problems within our technical limitations and bring our characters to life in a richly imagined world.
As a highly technical member of the Animation Team your specific blend of technical proficiency, anatomical knowledge, and artistic understanding will enable us to create functional, animatable control systems and bring our characters to life. Working with the animation and programming teams, together we will push the creative vision and technical boundaries of our project forward, working to problem solve technical limitations.
Nice but not necessary:
#LI-Hybrid
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
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